
Trailer:
The Lone Adventurer is a solo RPG podcast that is, on the one hand, a magitech fantasy adventure story, packed full of intrigue, espionage and high stakes criminal hijinks. It bit plays out like James Bond meets Peaky Blinders meets Arcane.
The other part, interspersed between that high production-value, voice-acted audio drama, is a behind the scenes explanation of how that story came about. How I take a traditional RPG, turn it into a solo RPG, through a combination of player decisions, RPG rules, and a Game Master Emulator, and then use that combination of tools and techniques to generate an immersive, wild ride of an emergent story.
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A solo actual play RPG podcast; I’ll be your narrator, your Game Master and guide
Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera.
Links
Transcript:
https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email TheLoneAdv@gmail.com
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing
The Deep Oracle Online: https://perchance.org/tla-deep-oracle

Mara and the Spider bet everything on a final, desperate gamble in their battle against the demon Setaera. Links Transcript: https://docs.google.com/document/d/1L68KG6bpxQwJfFifw-NS_KOIrMcdFdGPCyj9D2amhUw/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
Minacan and Valerian are in a bad spot. Their mission is blown, they’re surrounded by enemies, and the automaton is offline. And things are about to get a lot worse… Links Transcript: https://docs.google.com/document/d/11T7FZDNfIozMKij-bkwuPPi0AmiWuO-w7BJbbpi5u-k/edit?tab=t.0 All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
Mara and the Spider have infiltrated the tunnels below the Blood Pits. Their task: take on a supercharged demon while avoiding getting torn to shreds by its enthralled, blood-frenzied mob. Thankfully, the Spider has a plan… Links Transcript: https://docs.google.com/document/d/1Oq-ILf6gq8x4YHfLpZ2npyl0AvMvPOyNoMGmnZvoqrc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
Mara and the Spider have a mission of their own; to track down the demon Setarra, save Tatters if possible, and destroy the demon if not. No pressure. Links Transcript: https://docs.google.com/document/d/1l9jPmLdwoxORzIsHCpPDjOwc6I5V99LCxPTldv7Kulg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
As the result of an unexpected turn of good fortune, Mina and Valerian undertake a risky but potentially highly beneficial mission. Risky is fine, though, right? Seriously, what’s the worst that could happen? Links Transcript: https://docs.google.com/document/d/1bfamXi9yB2cKRjI07W4PXdHIgaVPlTrJvsRvfnIy7Go/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
Season 4 kicks off with Valerian and Minacan out on a simple snatch mission. But simple is not the same as easy, and, as it turns out, things prove to be significantly more complicated than anticipated. With their plan blown to hell, how will they get themselves out of this one? Links Transcript: https://docs.google.com/document/d/10QCht6WvhG-LDR1dxDRPe-vPHgfxojo6bMuNIonaOVs/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Great Machine: https://docs.google.com/document/d/1m7fObixXE7z_-9MXVSkLZGa8VcoEQt83j3f6gFw2vgI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
It’s the season 3 finale! With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them… Links Transcript: https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ https://freesound.org/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Scene 0 & 1 Chaos Factor 7 Scene Description: Mina and Tatters heal and take stock Scene Test: The scene is Altered: Remove An Object and Add A Character Object: The Dead Reckoning? 505/50 yes Character: Lord Tortemus? 505/50 no NPC roll (19 options): Setarra Convergence ritual fails Doomspire activation halted? (Likely) Yes Doomspire activation reversed? (unlikely) No Does Mara recognise Mina & co? (50/50) No Does she recognise her name? (Likely) Yes Is Mina in control of Barbican? (Likely) Exceptional yes: Heal move (using Sidekick): Miss Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!) Scene 2 Chaos Factor 8 Scene Description: Avoid getting dismembered by the demon Scene Test: The scene is Altered: Reduce/Remove An Activity Demonic aggression? (50/50) Yes What does Setarra want? Triumphant, Quiet He has what he wants: Tatters’ body Did he offer her the Spider in exchange? (Likely) Yes Anyone else? (50/50) Yes (the Web) Scene 3 Chaos Factor 7 Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra Scene Test: The scene starts as expected. The Convergence Ritual: foiled The Failing Ward: foiled The Activation of the Doomspires: foiled Can Mina’s body be placed in status? (Likely) Yes Setarra’s bid for freedom: failed Current Ominous Forces Civil War in Kyras Crater Sallow Trace The Bombardment of Tanth Blue Flight Note: Mina didn’t share the secret of disabling infernal powder The Unseen’s Grand Plan Mina Valerian Head to the house of whispers & Alexis Setarra on the Loose Mara Spider Restore Mina to her body Cadmus
The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell. Links Transcript: https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ https://freesound.org/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C Long, cruel knives Spout doctrine Blindly follow orders Scene 0 Chaos Factor 9 Scene Description:Stop the ritual Scene Test: The scene is Altered: Increase An Activity The Voice doubles down on the ritual: 1d4: 2! Not yet… GM Move: Make Them Choose: Suffer a condition or Become separated from your allies Effect of fireball: Effect of ritual empowering Mara goes down under a tangle of flaming bodies: Tatters is on her own Scene 1 Scene continues: Voice v Tatters, cultists v Mara Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara) Plan has gone to shit: nuclear option: light the bomb fuse Evoke a Spell (Teleport): 9 Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb. Scene 2 Chaos Factor 9 Scene Description: Battle free of the Cultists Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity Object: Inactive, Multiple Activity: Ritual d4-d6 The ritual is failing without the Voice. 6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder. Defy (break free): 10 success Push Yourself (STR weakened) Engage (attack remaining cultists): 11: Inflict 1C, parry 1C Spend 2 of 3 Momentum for Advantage on Engage Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead! Scene 3 Chaos Factor 8 Scene Description: Escape from the Demon Dimensions Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs Tatters is cut off from the Fabric. No magic! Is the same true for the ring? Likely. Yes Does the bomb go off? Nearly Certain: Yes Does Setarra make an offer? 50/50: Yes
Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed? Links Transcript: https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Scene 0 Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6) Gather Information: Mina tries to make sense of what she’s seeing: Strong hit On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8) Isolated Defeat: the Voice & Ring are key: heads for the gun turret Scene 1 Chaos Factor 8 Scene Description: Attack the Voice Scene Test: The scene is Altered: Remove An Object The ship is encased in ice, turrets frozen The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C Long, cruel knives Spout doctrine Blindly follow orders Mara: Engage (Machine Cult Horde) 9: Trade Blows (1C each) Mara: Engage (Machine Cult Horde) 10: Trade Blows (1C on Mara, 2C cult (Group)) Mara: Battle Momentum: 3 Momentum for 1 armour (2/3) Tatters: Evoke a Spell: Fireball 9: Success, but effects much more or much less Mythic: more? (50/50): Exceptional Yes (-1C, all combatants) Random Event: Move Toward a Thread The Convergence Ritual d8 d6 d4 Scene 2 Rex Volt O2 C4 E3 A1 N1 I1 C2 Has Rex taken Cadmus hostage? (Likely) No Enter the Fray If you are caught in a trap or sizing up the situation: Roll +wits On a weak hit, choose one. Take +2 momentum You are in control Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act… With expertise, focus, or observation: Roll +wits Miss, burn momentum, strong hit On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one. Take +2 momentum Add +1 on your next move (not a progress move) Gain Ground+Gearhead (flashbang) When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Hiding, preparing an ambush, or misdirecting: Roll +shadow On a hit, you stay in control. On a weak hit, choose one. Mark progress Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and when you attack at a distance, roll +edge. On a strong hit, mark progress twice, you are in control. Scene 3 Gain Ground+Gearhead (night goggles) lights out When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits On a strong hit, stay in control and choose two. Mark progress (3/10) Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and attack at a distance, roll +edge. On a miss, the fight turns against you. You are in a bad spot and must Pay the Price. You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair. Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress. Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher. On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on. Scrambles out of reach as Rex closes in, fumbles for controls (feedback) React Under Fire When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are… Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. Caught by Rex’s knife. Endure Harm (1) Pilot chair between us. Shoot again Clash When you are in a bad spot and exchange fire at a distance, roll +edge. Miss, burn momentum, weak hit. On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. Wing him, but he stabs back Endure Harm (2) Miss -1 health (⅕) React Under Fire + Gearhead (electric cable): Strong Hit On a strong hit, you succeed and are in control. Take +1 momentum. Gain Ground: trick Rex into getting shocked: strong hit Take +2 momentum Add +1 on your next move (not a progress move) Strike: weak hit On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. Shoot Rex, but he breaks free, pinning me to the window Clash + Gearhead (drop ship): weak hit […]
With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine. Links Transcript: https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Tatters level up Clear conditions L5 removed locked condition L6 Fireball L7 Immunity (cold) Mara PC (Fighter) L2: Narsil: +2 weapon L3: Not to be Trifled with (Barbarian) L4: Unyielding (Barbarian) Scene 1 Chaos Factor 6 Scene Description: A ritual to the Voice Scene Test: The scene starts as expected. Ritual: teleport to the Voice When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly. Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea) How far? Distant. 3 conditions: First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months. When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice. Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force. Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater) Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.). Greater: Nearby allies are equally protected. Scene 2 Chaos Factor 7 Scene Description: To Ruin a Ritual Scene Test: The scene is Interrupted: PC Positive Meaning: Helpfully Extraordinary Is the Dead Reckoning pulled through the convergence? (50/50) Yes Where do they appear? Extravagant, Intense How many cultists? Scores
As Blue Flight engage the Dominion fighters, Mina makes a fateful decision. Links Transcript: https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 0 (The Dead Reckoning) Ask the Oracle: are the shields blown? (Likely) yes React Under Fire Weak hit: 5 + 1 (edge) = 6 vs 2, 7. Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘) Will Barbican assist? 50/50 No Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms Round 1 Ambush rolls Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled Round 2 Dogfighting rolls Snake-eyes 12 Gadget 12 Backfire 9 Bandit 1 Down Bandit 2 7 Bandit 3 (catch net: fails) Bandit 4 8 Bandit 5 11 Bandit 6 10 Bandit 7 8 Bandit 8 10 Bandit 9 9 Start of Round 2 Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting) Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down End of Round 2 Freighters are frigates! Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes Scene 2 Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds) +2 momentum In control Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure. Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2. +1 spirit +1 momentum Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict) Round 1 Strafing roll Snake-eyes: 12 Gadget: 8 Backfire: 14 Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour) Vanguard: 3 v 5 (Gadget (miss) Snake-eyes: Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged) incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round) Ordinance: Rocket: miss Gadget Gunnery 4, 3: miss Ordinance: drop bomb 1: damage 6: 2 damage to main structure Backfire Gunnery 6: 1 damage tun guns, destroyed Ordinance: miss Retaliatory: miss v Backfire Round 2 Strafing roll Snake-eyes: 11 Gadget: 8 Backfire: 13 Intrepid: 7 v 5 lead 2=4-3=1 damage 5 v 5 lead 0=2-3=0 damage Vanguard: 5 v 5 lead 0=2-3=0 damage 3 v 5 miss Vengeance: no attacks Snake-eyes: Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed Ordinance: Rocket: miss Backfire Gunnery miss Ordinance: miss Gadget Gunnery 4 miss Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed Does the bomb payload detonate? Likely: Yes BOOM.
Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery… Links Transcript: https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/ WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/ Mechanics Scene 1 Chaos Factor 5 Scene Description: Dogfight v 4 enemy planes Scene Test: The scene starts as expected Round 1 Dogfighting rolls Snake-eyes 11 v Bandit 1 7 Gadget 7 v Bandit 2 11 Backfire 8 v Bandit 3 7 Snake-eyes v Bandit 1 shooting – Break Def: 8-4=4 Lead Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled Backfire v Bandit 3 shooting – Break def: 3 -6: miss Bandit 2 v Gadget Shooting – Escape Def: 6-10: miss Round 2 Dogfighting rolls Snake-eyes (+1 for multiple) 11 v Bandit 2 8 Gadget (+1 for multiple) 11 v Bandit 2 6 Backfire 6 v Bandit 3 10 Snake-eyes v Bandit 2 Shooting- escape Def: 9-6=3 lead Lead (3) + weapon (1) – Armour (1)=3 damage: Bandit 2 trailing smoke Gadget vs Bandit 2 Shooting- escape Def: 7-6=1 lead Lead (3) + weapon (1) – Armour (1)=1 damage: Bandit 2 crippled Bandit 3 v Backfire Shooting – stunt Def: 5-6 miss Round 3 Dogfighting rolls Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6 Gadget 7 (+2 for multiple) 14 v Bandit 3 12 Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5 Snake-eyes v Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage Gadget vs Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage Bandit 3 v Backfire Shooting – stunt Def: 7-67-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage: Bandit 3 trailing smoke Scene 2 Chaos Factor 4 Scene Description: Locating the enemy Scene Test: The scene starts as expected Q: any additional League warbirds to support them? Unlikely: No Q: are they able to track the enemy down? 50/50: Yes Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier) Q: Is the drop carrier accompanied? Very likely: Yes Q: Bomber? 50/50 No Q: Frigate/ cruiser/ battleship? 50/50: No Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy) Q: anything else? 50/50 No 9 fighters, 1 large drop carrier, 2 freighters Scene 3 Chaos Factor 5 Scene Description: Contact! Scene Test: The scene is Altered: Add A Character Q: does any of Blue Flight recognize Seeker markings? 50/50: No
Catastrophe strikes, an event so devastating that it rocks our party to its very core. In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made… Links Transcript: https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1 Chaos Factor: 7 Scene Description: Decision time: go back for Lynn or press on? Scene Test: The scene is Interrupted: NPC Action Meaning: Ruin Building Q: Machine Cultists? Likely: No Q: Lynn? Likely: Exceptional yes Scene 2 Chaos Factor 8 Scene Description: Coming to terms with what just happened Scene Test: The scene is Altered: Add An Object Q: Does Mara have her own powder keg? Likely: Yes Mara’s reaction: 0 matches, 4 sixes Scene 3 Chaos Factor 7 Scene Description: R&R Scene Test: The scene is Altered: Ambiguous Event Meaning: Conceal Object Settle In When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once. When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor. The Convergence Ritual d8: 5 The Failing Ward d8: 7 The Activation of the Doomspires d10: 1 d8 (second Doomspire activates) Civil War in Kyras d6 d4: 3 Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening) Peripheral Move: End of Session At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? 1XP For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP Teaser
In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face. Links Transcript: https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1 Chaos Factor: 8 Scene Description: Fleeing the alarm Scene Test: The scene is Altered: Add A Character Q: is it machine cultists? Likely: No Q: is it the Doomspire? 50/50 Yes Q: to the place with the crowbar? Likely: yes Examine (DIS): what here can help us? 6 1 XP GM Move: Change the Environment Q: are they transported back? 50/50 Exceptional yes (without injury) Scene 2 Chaos Factor: 9 Scene Description: Fleeing the alarm Scene Test: The scene is Interrupted: NPC Positive Meaning: Imprison Work Q: Positive for the Vales? 50/50 Exceptional Yes Tortemus’ geas has been broken Q: does Lynn tell Tatters? 3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash – tempted but no) Q: does Mara tell Tatters? 2 matches: Interpersonal Disposition, Neuroticism (no) Q: has the alarm stopped? 50/50 Yes Q: did Tatters recoignize the Doomspire for what it was? Yes Q: have the Vales heard of Doomspires? 50/50 No Scene 3 Chaos factor 8 Scene Description: resuming the hunt for the Voice Scene Test: The scene is Altered: Remove A Character Lynn scouts ahead GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: Magical ward or barrier Location keywords: Abandoned, Damaged Nature of the barrier: Frantic, Plain Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous) Classy, Inactive Increase Mara CD (4). Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP Extravagant, Energy Is the ritual damaging it? Likely: yes How long? Uncertain Scene 4 Chaos factor 7 Scene Description: searching the factory Scene Test: The scene is Altered: Remove An Object and Increase An Activity GM Move: See what they Find d8: 1 Ward clock: d8: 8 Feature: Machinery or tools Danger: Alarm trigger, Denizen guards something Location keywords: Calm, Occupied GM Move: Foreshadow an Ominous Force Q: The convergence ritual? Likely: No Q: civil war in Kyras? Likely: Yes Machine cultists shipping weapons Examine (DIS): how to get past unseen? 5 1 XP GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals Q: do the Vales spot that something’s wrong? 50/50: Yes Scene 5 Chaos factor 6 Scene Description: bypassing the cultists Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity Cultists thin out, Lyn sneaks Equivalent Exchange Teleport (ADV, Greater): 10 success Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how. Q: Is Lynn spotted? 50/50: Yes
The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end. Links Transcript: https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1 Chaos Factor: 6 Scene Description: Deeper into Hammerhold Scene Test: The scene is Altered: Reduce/ Remove An Activity Mara no longer sniping at Tatters GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: None Location keywords: Portal, Dirty Scrutinize When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 – Fail 1XP GM Move: See what they Find d8: 2 Feature: Corridor Danger: Dangerous machinery Location keywords: Dangerous, Colorless Set Up an Immediate Danger Broken machinery, ruptured gas pipe Defy When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8) On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Tough Choice Choose one: Assist an enemy with their goals or Suffer a condition Use magic or Condition Scene 2 Chaos Factor: 7 Scene Description: Circumventing the gas leak Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character The gas is gone. Setarra is present. Setarra OCEANIC This NPC is Dangerous and Foe Openness: 3 Conscientiousness: 1 Extroversion: 3 Agreeableness: 1 Neuroticism: 1 Interpersonal Disposition: 2 Core Disposition: 4 0 matches, 1 six: the usual temptations/ threats 1 match: Neuroticism: “I can do this all day” GM Move: See what they Find d8: 4 Feature: Glowing crystals or runes Danger: Dark truth about magitek is revealed Location keywords: Small, Crude Q: are the runes part of the Great Machine’s incursion? Likely: Yes GM Move: Change the Environment Setarra’s input causes a struggle Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes Scene 3 Chaos Factor 8 Scene Description: Hiding the Monster Inside Scene Test: The scene is Interrupted: NPC Action Meaning: Fight Exterior Seterra tries to take control of Tatters’ body Demonic Pact When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP On a 7+ the demon does what you command (no more attempts to emerge unless I command it). On a 10+ choose one. The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible) Scene 4 Chaos Factor 7 Scene description: Explaining the monster inside Scene Test: The scene starts as expected. Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive)) Conflicted. Controlled. Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy)) GM Move: See what they Find d8: 8 Feature: Something unusual or unexpected The event relates to a Starforged Descriptor and Focus: Toxic Relic Danger: Alarm trigger Location keywords: Foreboding, Loud
