
Relaod your three-bladed sword, get comfortable in your studded leather kirtle or chainmail bikini, and fire up the wizard van, it’s about to get weird! I am playing a solo game of Swords & Wizardry: a remake of the original 1974 Dungeons & Dragons and a few other classic TTRPGs. I play the game and then turn it into a weird psychedelic sword 7 sorcery story for your enjoyment.
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A Weird Fantasy Old-School Solo Role-Playing Game
The party attempts to help the Nilkin clear the Ravenous Caterpillars from their sacred garden, only to find the threat is much greater than anyone anticipated.
Mythic Game Master Emulator throws a number of crazy curve-balls at the PCs this session, showing just how wild and unpredictable it can make a game become…
…Especially when you are willing to truly let your imagination run wild with the prompts it creates.
This is the first fully AI free episode of Swords Against Madness.


Cast
This episode includes performances by:
- Jon Cohen from Tale of the Manticore
- Carl White from The Lone Adventurer
This episode includes two home-brewed monsters.
Ravening Caterpillar
Ravening Caterpillar: HD: 4; AC: 4 [15]; Att: bite (d6) or silk (ranged, entangle); SV: 15; Special: poison spines, regeneration; MV: 3; AL: Neutrality; ML: 7; No. Appearing: 1d4; CL/XP: 8/900
- poison spines: any creature attacking a ravenous caterpillar with a melee or natural weapon takes 1d2 damage and must save (at +2) vs. poison or die.
- regeneration: regains 1 hp at the beginning of every round, cannot regenerate damage done by fire or acid.
- Silk: has a range of 60′. A hit target is entangled and may not move unless it first makes a save to break free.
The Dread Silkworm
The Dread Silkworm: HD: 6 (27 hp); AC: 4 [15]; Att: bite (d8) or silk (ranged, entangle); SV: 15; Special: poison spines, regeneration, spells; MV: 3; AL: Neutrality; ML: 10; No. Appearing: 1 (unique) CL/XP: 11/2,400
- poison spines: any creature attacking a ravenous caterpillar with a melee or natural weapon takes 1d2 damage and must save vs. poison or die.
- regeneration: regains 1 hp at the beginning of every round, cannot regenerate damage done by fire or acid.
- silk: has a range of 60′. A hit target is entangled and may not move unless it first makes a save to break free.
- spells: Casts spells as a 5th level Druid. Spells prepared: 1st level: Faerie Fire, Entangle, Darkness; 2nd: web; 3rd: plant growth

Music in this Episode
From the Free Music Alliance:
- King Edward by Mister Smith (CC-BY) from the Free Music Archive
From Pixabay:
- “Zulu Sunrise” by LumineWeave
- “Acid Lands” by Emmeraan
- “The Wanderer” by OB-LIX
- “Deep Forest” By NNChannel
- “Brain Implant” by Soundbay
- “War Metal” by Lite Saturation
- “Suspense Tension Background” by DELOSound
- “Heavy Cyberpunk Metal” by Bertsz
- “Stylish Blues Rock (Wild West)” by Brightest Avenue
- “Outlaw’s Reckoning” by Moodmode
- “Dark Marimba” by Grand_Project
- “Valhalla” by Nakaradalexander
- “Acidcore” by Jumping Bunny


