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The Lone Adventurer is a solo RPG podcast that is, on the one hand, a magitech fantasy adventure story, packed full of intrigue, espionage and high stakes criminal hijinks. It bit plays out like James Bond meets Peaky Blinders meets Arcane.

The other part, interspersed between that high production-value, voice-acted audio drama, is a behind the scenes explanation of how that story came about. How I take a traditional RPG, turn it into a solo RPG, through a combination of player decisions, RPG rules, and a Game Master Emulator, and then use that combination of tools and techniques to generate an immersive, wild ride of an emergent story. 

I hope you’ll join me…

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Latest Episodes:

  • It’s the season 3 finale!   With the Machine Cult’s plans finally thwarted, our heroes are reconvened. But an unexpected guest brings something even more unexpected with them… Links Transcript:  https://docs.google.com/document/d/11bUiN3gMdtpwa1uG_KoX9rAIy24oFgpbrCeSfvDeAB0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ https://freesound.org/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Legend of the Bones https://legendofthebones.podbean.com/   Mechanics Scene 0 & 1 Chaos Factor 7 Scene Description: Mina and Tatters heal and take stock Scene Test: The scene is Altered: Remove An Object and Add A Character Object: The Dead Reckoning? 505/50 yes Character: Lord Tortemus? 505/50 no NPC roll (19 options): Setarra Convergence ritual fails Doomspire activation halted? (Likely) Yes Doomspire activation reversed? (unlikely) No Does Mara recognise Mina & co? (50/50) No Does she recognise her name? (Likely) Yes Is Mina in control of Barbican? (Likely) Exceptional yes: Heal move (using Sidekick): Miss Pay the Price: she’s stuck in there, and without her mind, her body is dying (that’s the Exceptional Yes!)   Scene 2 Chaos Factor 8 Scene Description: Avoid getting dismembered by the demon Scene Test: The scene is Altered: Reduce/Remove An Activity Demonic aggression? (50/50) Yes What does Setarra want? Triumphant, Quiet He has what he wants: Tatters’ body Did he offer her the Spider in exchange? (Likely) Yes Anyone else? (50/50) Yes (the Web) Scene 3 Chaos Factor 7 Scene Description: Taking Stock at the Monastery of Thrice Blessed Ankhra Scene Test: The scene starts as expected. The Convergence Ritual: foiled The Failing Ward: foiled The Activation of the Doomspires: foiled Can Mina’s body be placed in status? (Likely) Yes Setarra’s bid for freedom: failed Current Ominous Forces Civil War in Kyras Crater Sallow Trace The Bombardment of Tanth Blue Flight Note: Mina didn’t share the secret of disabling infernal powder  The Unseen’s Grand Plan Mina Valerian Head to the house of whispers & Alexis Setarra on the Loose Mara Spider Restore Mina to her body Cadmus

  • The battle rages on. Tatters and Mara face off against their respective foes… and everything goes straight to hell.  Links Transcript:  https://docs.google.com/document/d/1x6OnOk7Z-L5oJ7ir7xTE291SnJRDL0FNI293PKeA-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ https://freesound.org/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty  Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 2/6C Long, cruel knives Spout doctrine Blindly follow orders Scene 0 Chaos Factor 9 Scene Description:Stop the ritual Scene Test: The scene is Altered: Increase An Activity The Voice doubles down on the ritual: 1d4: 2! Not yet… GM Move: Make Them Choose: Suffer a condition or Become separated from your allies Effect of fireball:  Effect of ritual empowering Mara goes down under a tangle of flaming bodies: Tatters is on her own Scene 1 Scene continues: Voice v Tatters, cultists v Mara Voice casts ice magic at Tatters, Tatters has Immunity (Ice) ongoing (so does Mara) Plan has gone to shit: nuclear option: light the bomb fuse Evoke a Spell (Teleport): 9 Consequence: put in danger: Change the Environment: she and the Voice transported to the Demon Dimensions. With a bomb.  Scene 2 Chaos Factor 9 Scene Description: Battle free of the Cultists Scene Test: The scene is Altered: Add An Object and Reduce or Remove An Activity Object: Inactive, Multiple Activity: Ritual d4-d6 The ritual is failing without the Voice. 6 secondary conduits emerge. If they are manually activated, the cultists can still complete the ritual. Some cultists break off. Mara attacks the remainder. Defy (break free): 10 success Push Yourself (STR weakened) Engage (attack remaining cultists): 11: Inflict 1C, parry 1C Spend 2 of 3 Momentum for Advantage on Engage Engage (attack remaining cultists): 10: take 1C, inflict 2C, cultists dead! Scene 3 Chaos Factor 8 Scene Description: Escape from the Demon Dimensions Scene Test: The scene is Interrupted: PC Negative. Meaning: Deny Needs Tatters is cut off from the Fabric. No magic! Is the same true for the ring? Likely. Yes Does the bomb go off? Nearly Certain: Yes Does Setarra make an offer? 50/50: Yes

  • Battle is joined. It has all been leading to this, but with the stakes this high, and the odds stacked against them, can Mina, Mara and Tatters possibly hope to succeed?  Links Transcript:  https://docs.google.com/document/d/1nRQovg0IY9sTB2DDFpfRl3AKo_OiLvQU4qiTtroiBVc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/   Mechanics Scene 0 Begin a Session: spotlight a danger (Rex Volt) +1 momentum to Mina (6) Gather Information: Mina tries to make sense of what she’s seeing: Strong hit On a strong hit, you discover something helpful and specific. The path you must follow or action you must take to make progress is made clear. Envision what you learn. Then, take +2 momentum. (8) Isolated Defeat: the Voice & Ring are key: heads for the gun turret Scene 1 Chaos Factor 8 Scene Description: Attack the Voice Scene Test: The scene is Altered: Remove An Object The ship is encased in ice, turrets frozen The Voice of the Machine Leader of the Machine Cult, possessed by the Ring of Winter Wants global destruction and endless winter 4C, 1/2 armour Deadly Ice Magic (Inflicts 2C, Forceful, Vicious, Area) Summon freezing winds Command fanatical loyalty  Summon ice creatures Machine Cult Horde Fanatical devotants to the Great Machine Wants an end to the heresy of the flesh 6C (horde), 4C (group), 1C (solo), 0/1 armour, 3/6C Long, cruel knives Spout doctrine Blindly follow orders Mara: Engage (Machine Cult Horde) 9: Trade Blows (1C each) Mara: Engage (Machine Cult Horde) 10: Trade Blows (1C on Mara, 2C cult (Group)) Mara: Battle Momentum: 3 Momentum for 1 armour (2/3) Tatters: Evoke a Spell: Fireball 9: Success, but effects much more or much less Mythic: more? (50/50): Exceptional Yes (-1C, all combatants) Random Event: Move Toward a Thread The Convergence Ritual d8 d6 d4 Scene 2 Rex Volt O2 C4 E3 A1 N1 I1 C2 Has Rex taken Cadmus hostage? (Likely) No Enter the Fray If you are caught in a trap or sizing up the situation: Roll +wits On a weak hit, choose one. Take +2 momentum You are in control Secure an Advantage When you assess a situation, make preparations, or attempt to gain leverage, envision your action and roll. If you act… With expertise, focus, or observation: Roll +wits Miss, burn momentum, strong hit On a hit, you succeed. On a strong hit, take both. On a weak hit, choose one. Take +2 momentum Add +1 on your next move (not a progress move) Gain Ground+Gearhead (flashbang) When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Hiding, preparing an ambush, or misdirecting: Roll +shadow On a hit, you stay in control. On a weak hit, choose one. Mark progress Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and when you attack at a distance, roll +edge. On a strong hit, mark progress twice, you are in control.   Scene 3 Gain Ground+Gearhead (night goggles) lights out When you are in control and take action in a fight to reinforce your position or move toward an objective, envision your approach and roll. If you are… Coordinating a plan, studying a situation, or cleverly gaining leverage: Roll +wits On a strong hit, stay in control and choose two.  Mark progress (3/10) Take +2 momentum Add +1 on your next move (not a progress move) Strike When you are in control and attack at a distance, roll +edge. On a miss, the fight turns against you. You are in a bad spot and must Pay the Price. You are stressed (0/5, -1 Momentum): it doesn’t work. He mocks. Despair.  Endure Stress When you face mental strain, shock, or despair, suffer -1 spirit for minor stress, -2 for serious stress, or -3 for major stress. If your spirit is 0, Lose Momentum equal to any remaining stress. Then, if your spirit is 0 or you choose to resist the stress, roll +spirit or +heart, whichever is higher.   On a weak hit, if you are not shaken, you may Lose Momentum (-1) in exchange for +1 spirit. Otherwise, press on. Scrambles out of reach as Rex closes in, fumbles for controls (feedback) React Under Fire When you are in a bad spot and take action in a fight to avoid danger or overcome an obstacle, envision your approach and roll. If you are… Changing the plan, finding a way out, or cleverly bypassing an obstacle: Roll +wits On a weak hit, you avoid the worst of the danger or overcome the obstacle, but not without a cost. Make a suffer move (-1). You stay in a bad spot. Caught by Rex’s knife. Endure Harm (1) Pilot chair between us. Shoot again Clash When you are in a bad spot and exchange fire at a distance, roll +edge. Miss, burn momentum, weak hit.  On a weak hit, mark progress, but you are dealt a counterblow or setback. You stay in a bad spot and must Pay the Price. Wing him, but he stabs back Endure Harm (2) Miss -1 health (⅕) React Under Fire + Gearhead (electric cable): Strong Hit On a strong hit, you succeed and are in control. Take +1 momentum. Gain Ground: trick Rex into getting shocked: strong hit Take +2 momentum Add +1 on your next move (not a progress move) Strike: weak hit On a weak hit, mark progress twice, but you expose yourself to danger. You are in a bad spot. Shoot Rex, but he breaks free, pinning me to the window Clash + Gearhead (drop ship): weak hit […]

  • With the fate of Mina and crew hanging in the balance, Tatters and Mara prepare to make their final assault on the Voice of the Machine.  Links Transcript:  https://docs.google.com/document/d/113BinDSB8qCoiCrg963fJFpXB4rr4VwsPt00GYB9dAc/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Legend of the Bones https://legendofthebones.podbean.com/ Mechanics Tatters level up Clear conditions L5 removed locked condition L6 Fireball L7 Immunity (cold)   Mara PC (Fighter) L2: Narsil: +2 weapon L3: Not to be Trifled with (Barbarian) L4: Unyielding (Barbarian)   Scene 1 Chaos Factor  6 Scene Description: A ritual to the Voice Scene Test: The scene starts as expected.   Ritual: teleport to the Voice When you set out to perform a Ritual, you may ask the GM where the nearest source of great magical power is, and they will answer you honestly.   Open, Odd: A courtyard, open to the elements, but the sky is different (Void Sea) How far? Distant.    3 conditions:   First you must Reward Energy, and you and your allies will risk something Mildly Dark, and it’s going to take months.    When you perform a Ritual while accessing a source of great magical power, you may ignore two requirements of your choice. Reward Energy: feedback accelerates the Voice’s ritual: advance Ominous Force.  Move: Evoke a Spell (Push): Immunity to Cold: 12 (greater) Name one specific source of harm, such as burning, cutting, lightning, poisonous gas, or mundane projectiles; for as long as this Spell is Ongoing, you are immune to harm from that source (as well as any secondary effects; choking smoke, hypothermia, etc.). Greater: Nearby allies are equally protected. Scene 2 Chaos Factor 7 Scene Description: To Ruin a Ritual Scene Test: The scene is Interrupted: PC Positive Meaning: Helpfully Extraordinary Is the Dead Reckoning pulled through the convergence? (50/50) Yes Where do they appear? Extravagant, Intense How many cultists? Scores 

  • As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.  Links Transcript:  https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 0 (The Dead Reckoning)   Ask the Oracle: are the shields blown? (Likely) yes   React Under Fire Weak hit: 5 + 1 (edge) = 6 vs 2, 7. Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘) Will Barbican assist? 50/50 No Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms Round 1 Ambush rolls Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled    Round 2 Dogfighting rolls Snake-eyes 12   Gadget 12 Backfire 9 Bandit 1 Down Bandit 2 7 Bandit 3 (catch net: fails) Bandit 4 8 Bandit 5 11 Bandit 6 10 Bandit 7 8 Bandit 8 10  Bandit 9 9 Start of Round 2   Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled  Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting) Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down End of Round 2 Freighters are frigates! Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes Scene 2 Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds) +2 momentum In control Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure. Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2. +1 spirit +1 momentum   Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict) Round 1 Strafing roll Snake-eyes: 12 Gadget: 8 Backfire: 14 Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour) Vanguard: 3 v 5 (Gadget (miss) Snake-eyes:  Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)  incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round) Ordinance: Rocket: miss Gadget Gunnery 4, 3: miss Ordinance: drop bomb 1: damage 6: 2 damage to main structure Backfire Gunnery 6: 1 damage tun guns, destroyed Ordinance: miss Retaliatory: miss v Backfire Round 2 Strafing roll Snake-eyes: 11 Gadget: 8 Backfire: 13 Intrepid:  7 v 5 lead 2=4-3=1 damage 5 v 5 lead 0=2-3=0 damage   Vanguard:  5 v 5 lead 0=2-3=0 damage 3 v 5 miss Vengeance: no attacks Snake-eyes:  Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed Ordinance: Rocket: miss   Backfire Gunnery miss Ordinance: miss Gadget Gunnery 4 miss Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed  Does the bomb payload detonate? Likely: Yes BOOM.

  • Over the endless clouds of the Void Sea, a battle plays out, which will lead a band of brave warriors to a very disturbing discovery…  Links Transcript:  https://docs.google.com/document/d/1cj6Um2o9QXwpfamYkBNKoozdGCMT4dCci8G344lH_cQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Fighter Maneuvers https://en.wikipedia.org/wiki/Basic_fighter_maneuvers#High_Yo-Yo WWI tactics (1) https://www.reddit.com/r/battlefield_one/comments/5o9xla/learn_to_fly_by_using_actual_wwi_tactics/ WWI tactics (2) https://www.reddit.com/r/battlefield_one/comments/5ptl5v/fly_using_actual_wwi_tactics_part_ii_maneuver_and/ Mechanics   Scene 1  Chaos Factor 5 Scene Description: Dogfight v 4 enemy planes Scene Test: The scene starts as expected   Round 1 Dogfighting rolls Snake-eyes 11 v Bandit 1 7 Gadget 7 v Bandit 2 11 Backfire 8 v Bandit 3 7   Snake-eyes v Bandit 1 shooting –  Break Def: 8-4=4 Lead  Lead (4) +weapon (1) -Armour (1) =4 damage: Bandit 1 crippled   Backfire v Bandit 3 shooting – Break def: 3 -6: miss   Bandit 2 v Gadget Shooting – Escape Def: 6-10: miss   Round 2   Dogfighting rolls Snake-eyes (+1 for multiple) 11 v Bandit 2 8 Gadget (+1 for multiple) 11 v Bandit 2 6 Backfire 6 v Bandit 3 10   Snake-eyes v Bandit 2 Shooting- escape Def: 9-6=3 lead Lead (3) + weapon (1) – Armour (1)=3 damage: Bandit 2 trailing smoke   Gadget vs Bandit 2 Shooting- escape Def: 7-6=1 lead Lead (3) + weapon (1) – Armour (1)=1 damage: Bandit 2 crippled   Bandit 3 v Backfire Shooting – stunt Def: 5-6 miss   Round 3   Dogfighting rolls Snake-eyes (+2 for multiple) 12 v Bandit 3 1 6 Gadget 7 (+2 for multiple) 14 v Bandit 3 12 Backfire (+2 for multiple). +1 stunt) 9 v Bandit 3 5   Snake-eyes v Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage   Gadget vs Bandit 3 Shooting- escape Def: 7-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage   Bandit 3 v Backfire Shooting – stunt Def: 7-67-6=1 lead Lead (1) + weapon (1) – Armour (1)=1 damage: Bandit 3 trailing smoke Scene 2  Chaos Factor 4 Scene Description: Locating the enemy Scene Test: The scene starts as expected   Q: any additional League warbirds to support them? Unlikely: No Q: are they able to track the enemy down? 50/50: Yes Full drop carrier complement: 6, 12 24 or 36? 12: 9 remaining (large drop carrier) Q: Is the drop carrier accompanied? Very likely: Yes Q: Bomber? 50/50 No Q: Frigate/ cruiser/ battleship? 50/50: No Q: Freighter? 50/50: Yes. 1d4+1: 2 freighters (supply convoy) Q: anything else? 50/50 No   9 fighters, 1 large drop carrier, 2 freighters   Scene 3 Chaos Factor 5 Scene Description: Contact! Scene Test: The scene is Altered: Add A Character   Q: does any of Blue Flight recognize Seeker markings? 50/50: No 

  • Catastrophe strikes, an event so devastating that it rocks our party to its very core.  In the aftermath, astonishing revelations are shaken loose, and a fateful decision is made… Links Transcript:  https://docs.google.com/document/d/1fr8L0uRsLphWcfhPi2iF-XZN92uW6_zPwvsJlj7w9mo/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold     Mechanics   Scene 1  Chaos Factor: 7 Scene Description: Decision time: go back for Lynn or press on? Scene Test: The scene is Interrupted: NPC Action Meaning: Ruin Building   Q: Machine Cultists? Likely: No Q: Lynn? Likely: Exceptional yes   Scene 2 Chaos Factor 8 Scene Description: Coming to terms with what just happened Scene Test: The scene is Altered: Add An Object   Q: Does Mara have her own powder keg? Likely: Yes   Mara’s reaction: 0 matches, 4 sixes Scene 3 Chaos Factor 7 Scene Description: R&R  Scene Test: The scene is Altered: Ambiguous Event  Meaning: Conceal Object   Settle In When you spend time resting as group, whether it’s taking a short break, sleeping overnight, or relaxing for weeks, the GM advances the Ominous Forces. Then, if anyone has 5 or more XP, they Level Up. If you have enough XP, you can Level Up multiple times at once. When you’ve finished resting and resume adventuring, remove all your conditions and refresh your Armor. The Convergence Ritual d8: 5 The Failing Ward d8: 7 The Activation of the Doomspires d10: 1 d8 (second Doomspire activates) Civil War in Kyras d6 d4: 3 Setarra’s bid for freedom d8: 1 d6 (Tatters will is weakening) Peripheral Move: End of Session  At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? 1XP For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP Teaser

  • In their ongoing mission into the heart of Hammerhold, Tatters and the Vale sisters find themselves somewhere they really shouldn’t be, and in the process discover something horrifying about the true nature of the challenge they face.    Links Transcript:  https://docs.google.com/document/d/1kH28t5rpeASVQtbNXgLzciLlqCIewEzP1eA5vRAUjxY/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold   Mechanics   Scene 1  Chaos Factor: 8 Scene Description: Fleeing the alarm Scene Test: The scene is Altered: Add A Character   Q: is it machine cultists? Likely: No Q: is it the Doomspire? 50/50 Yes Q: to the place with the crowbar? Likely: yes   Examine (DIS): what here can help us? 6 1 XP   GM Move: Change the Environment Q: are they transported back? 50/50 Exceptional yes (without injury)   Scene 2 Chaos Factor: 9 Scene Description: Fleeing the alarm Scene Test: The scene is Interrupted: NPC Positive  Meaning: Imprison Work   Q: Positive for the Vales? 50/50 Exceptional Yes Tortemus’ geas has been broken   Q: does Lynn tell Tatters?  3 matches, Concientiousness, Neuroticism, Interpersonal Disposition (a wash – tempted but no) Q: does Mara tell Tatters? 2 matches: Interpersonal Disposition, Neuroticism (no)   Q: has the alarm stopped? 50/50 Yes Q: did Tatters recoignize the Doomspire for what it was? Yes Q: have the Vales heard of Doomspires? 50/50 No   Scene 3 Chaos factor 8 Scene Description: resuming the hunt for the Voice Scene Test: The scene is Altered: Remove A Character Lynn scouts ahead   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: Magical ward or barrier Location keywords: Abandoned, Damaged   Nature of the barrier: Frantic, Plain Discussion with Mara: 2 matches: Openness, Interpersonal Disposition (adventurous) Classy, Inactive   Increase Mara CD (4).    Examine: What is this ward for? 8 (Lynn’s cunning means 10) 1 XP Extravagant, Energy Is the ritual damaging it? Likely: yes How long? Uncertain   Scene 4 Chaos factor 7 Scene Description: searching the factory Scene Test: The scene is Altered: Remove An Object and Increase An Activity   GM Move: See what they Find d8: 1 Ward clock: d8: 8 Feature: Machinery or tools Danger: Alarm trigger, Denizen guards something Location keywords: Calm, Occupied   GM Move: Foreshadow an Ominous Force  Q: The convergence ritual? Likely: No Q: civil war in Kyras? Likely: Yes Machine cultists shipping weapons   Examine (DIS): how to get past unseen? 5 1 XP   GM Move: Make Them Choose: Make things more difficult in the future or Assist an enemy with their goals   Q: do the Vales spot that something’s wrong? 50/50: Yes   Scene 5 Chaos factor 6 Scene Description: bypassing the cultists Scene Test: The scene is Altered: Remove A Character and Reduce/Remove An Activity Cultists thin out, Lyn sneaks   Equivalent Exchange Teleport (ADV, Greater): 10 success    Endeavor: When your Follower does a dangerous task alone, they do it to the best of their ability, but are taken out of the action (trapped, injured, distracted, etc.). The GM will say how. Q: Is Lynn spotted? 50/50: Yes

  • The mission into Hammerhold continues, and the peril continues to mount. Environmental threats are bad enough, but the true dangers come from within, and threaten to bring the entire mission to a bloody end.  Links Transcript:  https://docs.google.com/document/d/14bby5K0ueXo00e5zlN57Eq4cL4Q4mPglpdUAjUXCUMI/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 1  Chaos Factor: 6 Scene Description: Deeper into Hammerhold Scene Test: The scene is Altered: Reduce/ Remove An Activity Mara no longer sniping at Tatters   GM Move: See what they Find d8: 4 Feature: Machinery or tools Danger: None Location keywords: Portal, Dirty   Scrutinize  When you study someone during an intimate or prying conversation with them, roll+WIS. (DIS) 6 – Fail 1XP   GM Move: See what they Find d8: 2 Feature: Corridor Danger: Dangerous machinery Location keywords: Dangerous, Colorless Set Up an Immediate Danger Broken machinery, ruptured gas pipe Defy When you act despite an imminent threat or obstacle, say how you do it. Then roll +INT if you employ quick or out-of-the-box thinking (8) On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what.   Tough Choice Choose one: Assist an enemy with their goals or Suffer a condition Use magic or Condition   Scene 2 Chaos Factor: 7 Scene Description: Circumventing the gas leak Scene Test: Altered: The scene is Altered: Reduce/Remove An Activity and Add A Character The gas is gone. Setarra is present.  Setarra OCEANIC    This NPC is Dangerous and Foe   Openness: 3 Conscientiousness: 1 Extroversion: 3 Agreeableness: 1 Neuroticism: 1 Interpersonal Disposition: 2 Core Disposition: 4   0 matches, 1 six: the usual temptations/ threats 1 match: Neuroticism: “I can do this all day”   GM Move: See what they Find d8: 4 Feature: Glowing crystals or runes Danger: Dark truth about magitek is revealed Location keywords: Small, Crude   Q: are the runes part of the Great Machine’s incursion? Likely: Yes   GM Move: Change the Environment Setarra’s input causes a struggle   Q: do the sisters notice Tatters’ struggle? 50/50: Exceptional Yes  Scene 3 Chaos Factor 8 Scene Description: Hiding the Monster Inside Scene Test: The scene is Interrupted: NPC Action Meaning: Fight Exterior Seterra tries to take control of Tatters’ body   Demonic Pact When you summon or command Setarra, roll+WIS (DIS) 10 (Success) 1 XP On a 7+ the demon does what you command (no more attempts to emerge unless I command it). On a 10+ choose one. The demon follows the letter of your command, but definitely not the spirit. (the struggle has been highly visible)   Scene 4 Chaos Factor 7 Scene description: Explaining the monster inside Scene Test: The scene starts as expected.   Mara reaction: 4 matches (Neuroticism (anxious), Conscientiousness (controlled), Agreeableness (-), Interpersonal Disposition (positive)) Conflicted. Controlled.    Lynn reaction: 2 matches (Agreeableness (self-absorbed), Core Disposition (happy))   GM Move: See what they Find d8: 8 Feature: Something unusual or unexpected The event relates to a Starforged Descriptor and Focus: Toxic Relic Danger: Alarm trigger Location keywords: Foreboding, Loud

  • Hello and welcome to The Lone Adventurer, an actual play solo RPG podcast with me, Carl White. I will be your narrator, your Game Master and your guide as we follow our heroes on their journey into the unknown. For this game I will be using the ShadowDark ruleset, along with a variety of other systems, tools and tables, as they take my fancy.  A word of warning; the following scenes will contain disturbing imagery, ghastly horror, and lots of swearing, screaming and murder. Listeners of a delicate disposition, I beg you, turn away now. Once you descend into the ShadowDark, there is no turning back.

  • Tatters, accompanied by the deadly Vale sisters, sets out on her mission to track down and recover the Ring of Winter. Their target, it transpires, is located within one of the most potent symbols of Dominion power.  True to form, things start badly, go downhill from there, and then plummet straight over the edge of a cliff as Tatters experiences a deeply disturbing revelation.  Links Transcript:  https://docs.google.com/document/d/1JcoDyLK43fWihJLgE_I5wzNcUWTMJGwJOXgkaI3s-gM/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Stephanie M’s Fantasy and Modern Themes and Domains: https://drive.google.com/file/d/1VjPuV29a5CgMXoUAQldcwvNB1FCsZwko/view https://drive.google.com/file/d/13KBv58Pq836vWLwDOK9qGYcCK8asK-O8/view Followers:  Mara Vale Qualities Warrior. They count as +1 Armor when they help you fight, and you don’t have to Command them to fight unless the opposition is terrifying or overwhelming. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Lynn Methods Smash through obstacles Make a brutal show of force Call on reserves of inner strength Conditions 3C, sword (1C) Armour 1 Descriptors Cautious. Careful and methodical; avoids acting rashly. Blunt. Prefers a direct, honest, straightforward approach to most things in life. Infamous. They’re well-known, for good or for ill. OCEANIC Openness: 4 – Fairly adventurous Conscientiousness: 5 – Very precise, controlled. Extroversion: 2 – Slightly reserved Agreeableness: 3 – neutral Neuroticism: 5 – Anxious, moody Interpersonal Disposition: 5 – v positive towards Tatters Core Disposition: 1 – v unhappy with circumstances Lynn Vale Qualities Cunning, Clever and observant. When they help you Examine, treat a 7-9 as a 10+. Costs Independence. They may follow you for convenience or mutual gain, but they are not truly loyal to you. Want Protect Mara Methods Spring a trap or plan Misdirect and confuse Lunge with terrifying speed Conditions 3C, Sword (1C) Armour 1 Descriptors Athletic. Good at running, climbing, jumping, and physical manoeuvring. Stealthy. Avoids detection; often gets the drop on foes. Infamous. They’re well-known, for good or for ill. OCEANIC Openness: 4 – Fairly adventurous Conscientiousness: 1 – Very laid back, unstructured Extraversion: 5 – Very sociable, talkative Agreeableness: 2 – Slightly self-absorbed Neuroticism: 5 – Anxious, moody Interpersonal Disposition: 4 – positive towards Tatters Core Disposition: 4 – happy with circumstances Mechanics   Copilot prompt   Genre: magitech. Lord Tortemus has proposed sending Tatters, along with his two bodyguards, the Vale sisters, on a mission to retrieve the Ring of Winter from the leader of the machine cult. Describe the mission parameters, including the keywords Mysterious Vehicle.   Mission Parameters: Quest for the Ring of Winter Objective: Retrieve the legendary Ring of Winter from the leader of the machine cult. Team: Tatters – The cunning and resourceful protagonist. The Vale Sisters – Tatters’ loyal and formidable bodyguards, known for their combat prowess and tactical acumen. Mission Overview: Lord Tortemus has identified the leader of the machine cult as the current possessor of the Ring of Winter. This ancient artifact possesses immense power over ice and cold, making it a critical asset in the ongoing conflict. The cult has fortified itself within Hammerhold, the city’s greatest forge and arsenal, located in the heart of Chaintop. Primary Objectives: Infiltrate the Stronghold: Gain access to the machine cult’s heavily guarded fortress. Locate the Ring of Winter: Identify the exact location of the Ring within the stronghold. Retrieve the Artifact: Secure the Ring and ensure its safe return to Lord Tortemus. Secondary Objectives: Gather Intel: Collect valuable information on the machine cult’s operations and technology. Neutralize Key Threats: Disable or eliminate high-ranking cult members and their mechanical constructs. Mysterious Vehicle: Investigate the rumored Mysterious Vehicle that the cult uses for transportation and potential escape. Operational Details: Transport: The team will travel via a swift magitech skimmer provided by Lord Tortemus, designed for stealth and speed. Entry Point: Utilize an old drainage tunnel as the entry point to bypass the main defenses. Reconnaissance: Deploy mini-drones for surveillance and mapping of the fortress interior. Engagement: The Vale sisters will handle combat encounters while Tatters focuses on securing the Ring. Extraction: Once the Ring is in their possession, exfiltrate using the Mysterious Vehicle if possible, or fall back to the skimmer for a swift retreat. Potential Hazards: Mechanical Sentinels: The stronghold is patrolled by advanced automata designed to detect and neutralize intruders. Environmental Extremes: The presence of the Ring has caused unnatural cold within the fortress, creating hazardous conditions. Cult Defenders: Devoted and fanatical cultists, equipped with magitech weaponry, will fiercely defend their leader and the Ring. Mission Success Criteria: Successful retrieval of the Ring of Winter. Safe return of Tatters and the Vale sisters. Acquisition of valuable intelligence on the machine cult. Failure Conditions: Loss of the Ring to enemy forces. Capture or incapacitation of team members. Incomplete mission objectives due to unanticipated threats. Mission Commences: 18:00 hours, local time.   Genre: magitech. Describe an automated factory stronghold, at the heart of the industrial Chaintop area of Kyras, capital city of the Kyras Dominion. The air in Chaintop hummed with a low, insistent thrum. Gears ground, pistons hissed, and the glow of arcane forges cast long, dancing shadows across cobbled streets. At the heart of this industrial behemoth stood the Bastion of Gears, a fortress unlike any other. Appearance: Exterior: Hammerhold was a brutalist masterpiece, a symphony of iron and obsidian. Massive, interlocking gears formed the very walls, their teeth catching the light in a mesmerizing display. Arcane sigils, etched in shimmering gold, pulsed with an eerie light, warding off unwanted attention. Interior: A labyrinth of corridors, each a testament to magitech ingenuity. Production Halls: Gargantuan machines, powered by a combination of steam and arcane energy, churned out weapons, armor, and intricate gears. Dwarven engineers, their faces grim with concentration, monitored the intricate dance of pistons and pulleys. Assembly Lines: […]

  • In a perfect example of being careful of what you wish for, Tatters has got what she wanted; a parlay with the deadly vampire lord, Tortemus. Many have not lived to regret such a thing.  And even if she survives the encounter, can she hope to learn anything that will turn the overwhelming tide in her favour? Links Transcript:  https://docs.google.com/document/d/1_od7ZCXeomDNnMj5Ftg7MSWi8IFRd8qtXKf-8SqGlp0/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour   Batch file script   @echo off start https://perchance.org/tla-randomevent start https://perchance.org/tla-tatters-ritual-generator start https://perchance.org/tla-mythic2e start https://perchance.org/tla-oceanic-npc start https://perchance.org/tla-oceanic-behaviour Mechanics Scene 1  Chaos Factor: 6 Scene Description: Negotiation with Tortemus Scene Test: The scene is Altered: Add A Character    Simple Q: The Veil Sisters? (Likely): Yes   Mara Vale S02E03 description Mara Vale: Local, cute female Goals: respect, Methods: espionage, Profession: butcher Traits: candid, Interests: pets, Quirks: decision by committee   Their OCEANIC profile is: Openness: 4 – Fairly adventurous Conscientiousness: 5 – Very precise, controlled.  Extroversion: 2 – Slightly reserved Agreeableness: 3 – neutral Neuroticism: 5 – Anxious, moody Interpersonal Disposition: 5 – v positive towards Tatters Core Disposition: 1 – v unhappy with circumstances   Lynn Vale S02E03 description Lynthia Vale: Local, wiry, spike-haired Goals: Happiness, Methods: hard work, Profession: messenger Traits: daring, Interests: drugs, Quirks: a fraud   Their OCEANIC profile is: Openness: 4 – Fairly adventurous Conscientiousness: 1 – Very laid back, unstructured Extraversion: 5 – Very sociable, talkative Agreeableness: 2 – Slightly self-absorbed Neuroticism: 5 – Anxious, moody Interpersonal Disposition: 4 – positive towards Tatters Core Disposition: 4 – happy with circumstances Lord Tortemus Their OCEANIC profile is: Openness: 5 – Very adventurous Conscientiousness: 4 – Fairly precise, controlled.  Extraversion: 3 – neutral Agreeableness: 2 – Slightly self-absorbed Neuroticism: 4 – Slightly moody Interpersonal Disposition: 3 – neutral towards Tatters Core Disposition: 3 – neutral   Tortemus Behaviour: 0 matches, 1 six: Happy, Fortunate Pleased with escape, increase CD by +2     Mara: confirm Tatters is not Unseen   Tatters question   Tortemus: 2 matches: Extroversion (3), Neuroticism (4), Triumphant, Large   Tatters argument   Tortemus: 2 matches: Openess (5), Extroversion (3) Defiant, Lonely   Will he join forces? (Nearly certain): Yes Scene 2  Chaos Factor: 5 Scene Description: Exchanging information Scene Test: The scene starts as expected.   Does she learn anything new? Yes   The event relates to a Mythic 2 Action and theme: Take Enemy Sereth Pinto was Unseen. They had tried to take over the Silver Nails to secure an independent army. Mara and Lynn knew, and were agents of a competing faction (the House of Whispers.) The Undying learned of the Unseen move against the Silver Nails, and interceded.    Anything more? Yes   The event relates to Something Positive for a PC (Tatters) If required, here’s a Starforged Action and Theme: Defy Death And here’s a Mythic 2 Descriptor and Focus: Excitedly Protective Tatters is given a replacement Demonbane Charm   Anything more? Yes   Current Context. Meaning: Frantically Strong The Unseen are extremely powerful. They have attempted to infiltrate the 3rd Guild, and their tendrils extend through power structures across the Chained World.    Anything more? Exceptional No Tortemus: 1 match: Core Disposition, Innocently Cold More pressing matters: Tortemus learns about the Ring of Winter and the Machine Cult (attacks on the Dominarium and Opera House). Reduce CD by 1   What does Tortemus propose? 3 matches: Interpersonal Disposition, Extroversion, webOpenness (creative, adventurous response): Mysterious Vehicle   Does he know anything about the fate of the Web? No   Mara: ID -1, CD +1. Lyn: CD -1

  • Tatters continues in her attempt to explore the crashed casino, but something seems to be wrong with her magic, something that risks the release of unspeakable horrors.  And even if she does locate her quarry, will the dread vampire lord prove any less deadly? Links Transcript:  https://docs.google.com/document/d/1EzRMeHZ2o1ZaV0h9gkebRpjHDL-Gn7CuNUt_LtijKsQ/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Scene Tester: https://perchance.org/tla-scenetester Perchance TLA OCEANIC NPC Generator: https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC Behaviour Emulator: https://perchance.org/tla-oceanic-behaviour OCEANIC User Guide: https://docs.google.com/document/d/1lC2Rcj1VN45itUYQ7JqmeFhK31CaL9qlbU58b9U5lLo/edit?usp=sharing     Mechanics Scene 1 (Intro scene) Chaos Factor: 8 Scene Description: Teleport to safety Scene Test: expected Class Move: Evoke a Spell When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to safety: 4+3+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell’s Risk manifests as well. The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how.   Tatters flees further into the Mustang’s interior   Scene 2 Chaos Factor 7 Scene Description: Tracking down Tortemus Scene Test: Altered   GM Move: Set Up an Immediate Danger Mythic 2 Descriptor and Focus: Threateningly Normal The empty corridors are alive with magical potential energy.    Simple Q (Likely): Does this feel like Tortemus’ concealing magic? Yes   Adventure Move: Compel When you use favor, payment, promises, or threats to get someone to do something, say what you want them to do (or not to do) and roll+CHA.  She seeks a parlay. She offers information, and potentially an alliance. 5+3+2=10 If they are an NPC, on a 10+ they’ll do what you want.    Scene 3 Chaos Factor 6 Scene Description: negotiating with Tortemus Scene Test: Expected   Tortemus OCEANIC profile: O5,C4,E3,A2,N4,I1,3,C1 NPC Response: Conscientiousness, Extroversion, Core Disposition (planning, ruthlessness and fury)   Tortemus intends a counter-attack.     Complex Q: How? The event relates to a Starforged Descriptor and Focus: Confined Ruins Tortemus means to destroy the Mustang, and the Blues along with it.    Simple Q: Can he teleport to the Night Queen’s Shadow? Yes Simple Q: Can he take his vampire troops with him? Yes   Peripheral Move: End of Session    At the end of each session, answer the following questions as a group: Did we discover something new and important about the world or characters? 1XP Did we newly visit or significantly alter a memorable location? 1XP Did we overcome a notable obstacle, enemy, or challenge? For each “yes” answer, everyone gains 1 XP. Lastly, gain 1 XP if you accomplished your Drive. 1XP

  • Tatters, in an attempt to forge an alliance with the vampire nation, has infiltrated the Mustang, the fallen casino that Lord Tortemus has claimed as his headquarters.    With battle raging between the Bluecoats and the nightspawn, can Tatters avoid getting caught in the crossfire? And if she does, what secrets might lie waiting to be discovered?   Links Transcript:  https://docs.google.com/document/d/1q7gA-Ta33nbBMYaC-SIiFjLaIPNxwTK1LH8RilJaXhg/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Perchance TLA Tatters Ritual Generator:https://perchance.org/tla-tatters-ritual-generator     Mechanics   Intro scene (S03E07 scene 3 interrupt) The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.    Scene 1 Chaos factor: 6 Scene Description: Infiltrating the Mustang Scene Test: Interrupt: a Connection: Inquisitor Fonseca. The event relates to a Starforged Action and Theme: Remove Phenomenon More screams: The battered body of Fonseca strung up, being tortured by vampires. Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS What does Fonseca know that is useful to me? 4+1+1=6 (1XP) MISS Unable to assess the situation: GM Move: Hit the Ground Running/ Take Something Away Bluecoats arrive, Fonseca knows something, but is close to death   Scene 2 Chaos factor 7 Scene Description: Battle in the Mustang Steakhouse Scene Test: Altered (dangerous environment – floor/ ceiling collapsing) Chase vs Bluecoats for Fonseca Tatters 0 Edge Bluecoats 0 Edge Chase Move: Start the Chase When you enter a chase, either in pursuit or escape, you and your adversary form separate ‘sides’ that both start with 0 Edge. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (2), and roll +INT if you distract or misdirect (Tatters uses prestidigitation to create distracting illusions). 2+2+1=5: MISS Tatters 0 Edge Bluecoats 2 Edge GM Move: Introduce Something New The event relates to a Starforged Descriptor and Focus: Barren Vault Floor collapses, revealing a vast drop, and blocking her path. It looks like the Mustang’s secure vault has been cleaned out. Chase Move: Gain the Edge When you try to get ahead in a chase, say how much Edge you risk (1), and roll +DEX if you sprint, hide or manoeuvre (Tatters leaps, ducks, sprints). 2+3+1=6: MISS Tatters 0 Edge Bluecoats 3 Edge Chase Move It’s Over When any side in a chase has 3 or more Edge, the chase comes to an end. Whoever has the most Edge succeeds in escaping or catching their quarry. If multiple sides tie for the most Edge, the side with the most PCs wins (just barely). If that is also tied, then the PC that last Gained the Edge chooses one side to win, with the other tying sides gaining +1 Edge for the purposes of spending it below. Losing sides can spend their Edge 1-for-1 to: Learn something about another side (where they will go, who leads them, how to escape them now, etc.) Have the chase end somewhere advantageous for them (reinforcements, a trap or lair, an intervening third party, etc.) Grant Advantage Forward to all PCs on their side. Inflict Disadvantage Forward on all PCs on an opposing side. GM Move: Have It Backfire This means taking what the PCs did and twisting it. The Adventurers aren’t incompetent, so don’t portray this as them being inept. Instead this backfiring should be due to freak accident, unforeseeable consequence, active sabotage, or the frightening power of an enemy. Tatters’ decision to abandon the Blue comes back to bite her. The Bluecoats recover Fonseca, and force a sacrifice. 

  • Mina Montisario has fled Kyras, determined to intercept and neutralise the secret armada assembled to bomb Tanth and the League of Free States.  Meanwhile, back in the city, catastrophe has befallen the Web. Their opera house headquarters has collapsed during a pitched battle with their enemies, and it seems unlikely anyone can have survived… Anyone, that is, except the one person who got out before the walls came tumbling down.    Links Transcript:  https://docs.google.com/document/d/1mElVEBunWf9SBY7iy6AoqpgVlXCuQmc0V1ONVud0JY4/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email TheLoneAdv@gmail.com Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Chasing Adventure: https://chasingadventuregame.com/ Perchance TLA Random event Oracle: https://perchance.org/tla-randomevent Sly Flourish on Notion: https://www.youtube.com/watch?v=24h62A6BM1I   Mechanics   Scene 1 Chaos Factor: 5 Scene Description: The safehouse Scene Test: Expected Safehouse info: Starforged Descriptor and Focus: Secret Environment Safehouse info: Starforged Descriptor and Focus: Subsurface Liquid The safehouse is located within a ruined section of the Underpipes Tatters recovers, tries to plan.  Where did Mina go? Where is the Web?   Is the demon going to get free? What are the Undying up to? What does she want? GM Move: Set Up an Immediate Danger Event: The event relates to a Starforged Descriptor and Focus: Guarded Settlement CEO: getting further from closing a plot thread linked to Civil war in the city The battle for the city is intensifying. Explosions nearby. This place is no longer safe. Tatters is forced to leave. But where to go? Ponder Move: When you consider what you know about a subject, ask the GM one question about it, say how you might know the answer, and roll+INT. Having studied them in the battle, what are the Undying up to? 5+2+1=8 On a 7-9 they will tell you a vague, twisted, or incomplete truth. The event relates to a Starforged Descriptor and Focus: Defended Refuge Their motives are unclear, but they seemed to be attacking the Web’s foes. The answer may lie in the ruins of the Mustang.   Scene 2 Chaos factor 6 Scene Description: Approaching the Mustang Scene Test: Scene Altered: The Bluecoats are taking back the streets Examine Move: When you closely investigate a charged situation, ask the GM one question about it and roll+WIS. How can I get to the Mustang unseen? 3+1+1=5 (1XP) MISS GM Move: Slow Down for a Bit Stuck. Observe the battle. How does it play out?  The event relates to a Starforged Descriptor and Focus: Civilized Plant The Bluecoats have garlic gas and repeating crossbows firing wooden stakes Simple Q: Is it just the Bluecoats and vampires? Yes Simple Q: Are the Bluecoats winning? Yes Evoke a Spell Move: When you unleash your magical talents, choose a Spell you know and roll+SPELL. Teleport to the Mustang: 6+1+2=9 On a 7-9 the Spell is still successful but choose one consequence from the list below. The Spell’s Risk manifests as well. The Spell’s magic drains you. You take -1 Ongoing to Evoke Spells until you next Settle In. Using it puts you in danger or draws unwanted attention, the GM will say how. GM Move: Hit the Ground Running The event relates to a Mythic 2 Descriptor and Focus: Carelessly  Intro scene for next episode Chaos Factor 7 Scene Description: Crossfire atop the Mustang Scene Test: Interrupt The event relates to a Remote Event Action and theme: Imitate Emotion Descriptor and Focus: Offensively Important Alexis Montisario is having a difficult meeting CEO Something positive happening to Voice of the Machine They are meeting secretly at the House of Whispers. The Cult have taken the south of the city, including Chaintop and the Lavenders. Alexis is colluding in a coup against the Arch Dominar.  Scene 3 Chaos Factor 7 Scene Description: Crossfire atop the Mustang Simple Q: Vampires and military? (v likely): no (Bluecoats) Defy Move: When you act despite an imminent threat or obstacle, say how you do it.  Run like hell Then roll…+DEX if you act with speed or finesse. 5+1+1=7 On a 7-9 it only abates if you make a costly sacrifice or ugly choice, the GM will tell you what. Choose one: Suffer a condition or inflict collateral damage Tatters can get battered and save a young Bluecoat’s life, or abandon him to his fate. She runs, listening to his screams